Friday, March 8, 2013

Project Minotaur Progress Report: Soul Searching

Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete

Goals for this week:
1. (-) Spell casting creates damage model
2. (~) Create a new development plan for the month

Goals for next week:
1. Status effect model and sub-classes

Other work done:
1. Recharged and refocused
2. Discovered my next game

As expected, this was not a productive week.  Morale was low, so instead of doing poor work, I took most of this week to recover and soul searching.  The current plan is to get Minotaur wrapped up - though it might not reach it's original vision.  I've got a task list in place to get combat finished up, so we'll see where it goes from there.

However, what I'm really excited about is the game I'll be working on next.  I'm not going to get into details yet, but I will say it's an ambitious and deeply personal project.  The ideas and design are going to have time to boil down and filter while I get Minotaur wrapped up, so once it moves into production I'll have a very clear idea of what I'm building.  This will be an advantage Minotaur didn't have.

See you next week.

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