Friday, March 15, 2013

Project Minotaur Progress Report: We're Pressing

Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete

Goals for this week:
1. (~) Status effect model and sub-classes

Goals for next week:
1. Create all status effects
2. Spell casting creates finished DamageModel

Other work done:
NA

Ugh.  That's really sums up a lot going into this game right now.  Just ugh...

I'm at the point where I find all the code I've put into this thing just to get it ip and running is disgusting and gross and I just want to rewrite it all.  I know that if I even seriously consider doing that, I'll doom this game entirely. So I'll keep pressing onward in self disgust.

As for motivation, it's still low - the status effect work is backend stuff, but now that the core of that system is done, I get to do the content part, which isn't nearly as offputting.  Still, I look forward to getting back to front-end work.  It tends to be more enticing.

Concerning that "partially complete" mark next to the work done this week. I don't recall if I had intended to complete just the core work or all of the status effect work.

See you next week.

No comments:

Post a Comment