Once again, I'm breaking format and don't have much to report. I've been running ideas and engine designs and scenarios through my head this week, but haven't fully decided which way to go on several key decisions. However, there's been a lot of articles on Unity recently that have really piqued my interest.
Basically, what I'm running into is that Unity is free, established, and supports many platforms. There's quite a few solid 2D tutorials that popped up this week, and the recent announcement that publishing to mobile is now free really makes Unity enticing.
So here's the plan: I'm going to try Unity out for a week and see how I feel about it. I've got a simple game idea to try out which is a bit more active. Taking a short break from Minotaur should hopefully refresh my spirit for the project - and having a bit more time to work with Unity before bringing it over should prove valuable.
See you next week.
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