Friday, May 10, 2013

Project Minotaur Progress Report: Finding My Stride

Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete

Goals for this week:
1. Continue engine redesign
a. (+) Overhaul sprite rendering

Goals for next week:
1. Continue engine overhaul
a. Finish Sprite revision

Other work done:
None

It's been a good week for Minotaur - a few key upgrades took up my development time (which is finding a rhythm that fits into my life without dominating it), including reworking how sprites are rendered - specifically adding scale, rotation, and color filtering.  This gives me a lot more power and really expands the amount of polish/shine/feedback/juice that I can provide.  It's one of those major wins for adding a lot of little things to make every action feel satisfying.

However,  there's still a tremendous amount of work to pour into making a decent engine.  One of the big ones will be deciding how to handle the object list, particles, collision, saving/loading, and a myriad of other things I haven't thought of yet.  In the end though, it should pay off when I get to working with a solid engine - so much dev time will be saved later.

See you next week.

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