Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete
Goals for this week:
1. (~) Character architecture
2. (-) Design and "Playtest" spell progression
3. (+) First pass art for exploration view
Goals for next week:
1. Map out overall architecture
2. Damage model object
3. Polish Spell Casting state
4. Combat architecture
Other work done:
1. Stabilized android lifecycle
2. Using Trello for sprint board
3. Force portrait view
I think you could best sum up that week with a "Wait, what?" The spell progression prototype is going to be a major item, not something tacked onto a week's task list. The character architecture is going to be a fair amount more design work than I have planned, but it's progressed to a point that won't prohibit work in other areas. As for the exploration art, it's done, but not rendered out (5 minutes will change that). I'm waiting on that until I know more about how I'm handling that view.
As for extra work, it needed to be done. The app could be run once, but exiting would cause issues. That's been fixed, so now I can start and exit and restart as much as I want without crashing the game. I also got around to forcing the portrait layout. I've also been trying out an app called Trello to act as my sprint board. It's pretty slick, and I've been able to plan ahead a bit more.
Moving forward, I'm going to focus on the combat state. Once I get that cleaned up, I'll move outward to tbe exploration state, then outward still. However, I am going to map out the overall architecture to get a birds-eye view while I continue toiling in the trenches.
Nothing to show this week (like I said, the art is done, but not rendered). See you next week.
P.S. The progress report is late due to exhaustion - I pretty much crashed when I got home last night.