Saturday, February 16, 2013

Project Minotaur Progress Report: Stalling Out

Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete

Goals for this week:
1. (+) Finish spell casting state
2. (-) Character architecture
3. (-) Design and "Playtest" spell progression
4. (-) First pass art for exploration view

Goals for next week:
1. Character architecture
2. Design and "Playtest" spell progression
3. First pass art for exploration view

Other work done:
1. Research on exploration view art

Poor planning combined with sleeping terribly wrapped up with low motivation spelled out for a disastrously not productive week - and a progress report that's a day late.  I'm still not feeling it (the progress report thing) so this will be short.

Basically, I finished the base of the spell casting system, and while that makes me excited, it also came with a generous helping of reality - I'm going to have to continually poke and prod and tweek the spell casting stuff as more features come into being (wrapping it in the combat state, extracting damage done, hiding spells the player doesn't have access to yet, etc.). In the end, I spent the week wrestling with scope, wants, and art that I just can't get to look right.

Spell casting screens are below (note the blue lines end where the player is currently touching).  I'm going to go get something done. See you next week.

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