Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete
Goals for this week:
1. (-) Character architecture
2. (+) Finish Design Document
3. (+) First Pass Art: All Spell Orbs
4. (-) Spell casting state
Goals for next week:
1. Finish spell casting state
2. Character architecture
3. Design and "Playtest" spell progression
4. First pass art for exploration view.
Other work done:
None
Well that could have been one hell of a week, finishing everything I had planned . However, my spell casting state code turned into a lovely mess given that I only get to work in short spurts (e.g. on the bus to work). Combining that split focus with just diving into code without much planning of the algorithms used or how the data is set up earned myself a buggy clump mixed ideas. Basically, I decided to set something up in one way, wrote my code to handle another, and thought I had used a third when debugging. In the end, I have a somewhat delicate spell casting state that won't be able to do what I want it to do. Bummer.
For the do-over, I'll be documenting my plans for data and logic ahead of time. This is the sort of work that needs to be done for a team, but when you're on your own, it's too easy to just say, "I'll remember how that works." You won't.
On the bright side, I'm quite happy with how the spell orb art turned out. Earth needed a background change, Light needs a redesign, and Water might need a slight pallet shift, but I'm happy with the forms and targets for now. We'll see what needs to change once some simple prototype playtesting begins. See you next week.
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