Friday, April 5, 2013

Project Minotaur Progress Report: Getting Back Into It

Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete

Goals for this week:
1. (~) Brainstorming
2. (-) Sprint planning

Goals for next week:
1. Continue brainstorming

Other work done:
1. Research Ouya portability needs

I've been trying to figure out why this week was so short since I got out of bed - then I remembered that I didn't write the last progress report until Monday morning.  That would do it.

A few things moving forward:
1. Progress reports are due Friday, even if I could finish a goal for that week by pushing the report out a day or two (because that turns into three days).
2. Brutal self honesty - thinking something is done enough to mark it as done is not the same as it being done.  A specific example of this is my design document,  which outlines the player side of combat quite well, but not really much more than that.
3. Structured development - there was a great post-mortem of Natural Selection 2 this week that discussed how they just didn't jive with a lot of production.  However, I'm a production nerd - I enjoy documentation and find it infinitely helpful during development.  It really helps me focus, and right now, it's what I need.

So that's the plan right now:  Figure out what I'm making at this point, and how I'm going to do it.  I'm also revisiting the why of it all, so don't expect any screenshots anytime soon.

See you next week.

No comments:

Post a Comment