Friday, April 19, 2013

Project Minotaur Progress Report: A Thousand Miles in Every Step

Legend:
(-) Goal incomplete
(~) Goal partially complete (buggy/hacked)
(+) Goal complete

Goals for this week:
1. (+) Sufficient documentation
2. (+) Agile Roadmap

Goals for next week:
1. Engine refactoring: Sprite system

Other work done:
1. Rediscovered the magic of games and why I do this

My documentation this week is pretty shallow, but should prove sufficient - until it's not, of course.  All I really did was create a list of sprint topics that's longer than I want it to be, but will likely end up shorter than it needed to be.  That's the trick with documentation and planning - it stales quickly.

Enough of the mundane - onto the magic.  Over the last few weeks, I've been struggling with a few very important questions, most beginning with that terrible word, "Why."  If ever you lose your faith in games, or if they ever lose that magic glimmer, find some friends and an arcade.  Nothing is quite like the experience of battling against the Foot Clan with a friend, or taking on Megaman with Cyclops.  Pinball is divine, a deep root to the birth of arcades - the grandfather of gaming at home, who long ago mastered the alchemy of action and sound, summoning joy with a flashing light and joyous fanfare.

Play the games that got you through the hard times.  Play the games that you refused to give up on, even after having your butt kicked fifty times in a row.  Play the games from your childhood, when you didn't know how much blood, sweat, and tears went into making games.  Find new games that embody the wonders of those old games.  Play indie darlings, like To the Moon, where the magic of games shines like a lighthouse;  the magic never left - it's always there, shining brightly to guide you home.

See you next week.

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